UX Design

GlobalMeet Webcast

GlobalMeet Webcast is a live video streaming platform for enterprise companies. I worked on a vision-oriented redesign for this web app by creating all new UI, navigation and page structures, as well as flows for event creation, event delivery, recording, chat and analytics. I also turned all that into a high-fidelity prototype for user testing and a promotional video.

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Discovery

Discovery Kickoff

We started the project by gathering stakeholders form product, development, marketing & customer care for a discovery workshop. What does the product do? Who does it serve? How is it different? Why is it valuable?

    Discovery kickoff discovery 01 Discovery kickoff discovery 02 Discovery kickoff discovery 03 Discovery kickoff discovery 04

Product Audit

Each part of the platform was surveyed & the architecture was recreated in flow charts & maps, noting pain-points & inconsistencies. The importance of flows like event creation began to emerge.

    Product audit product audit 01 Product audit product audit 02 Product audit product audit 03 Product audit product audit 04 Product audit product audit 05

User Feedback

Interviews were conducted with existing customers, with a focus on the positive & negative experiences for participants, admins & presenters.

    User feedback feedback 01 User feedback feedback 02 User feedback feedback 03 User feedback feedback 04

User Surveys

We put out surveys to non-GM users & asked 18 questions out about their most important webcast tasks & work flows.

    User surveys user survey 01 User surveys user survey 02 User surveys user survey 03 User surveys user survey 04 User surveys user survey 05 User surveys user survey 06

Sales & Support Feedback

    Sales support sales support 01 Sales support sales support 02

Competitor Review

We looked at the onboarding, event creation & hosting flows of our top competitors and built a folder of screenshots & recordings, noting things that worked & opportunities to differentiate.

Definition

Personas

Beginning with the Corporate Communication vertical, we imagined roles, typical work days, pain points, goals & important webcast features for each persona.

    Personas personas 01

Empathy Mapping

Next we focused on Carla, a Communications Manager and webcast organizer. Plotting her journey from onboarding to post-event, we described what she might be doing, feeling, and thinking along the way.

    Empathy mapping empathy mapping

Journey Mapping

    Journey mapping jounrey mapping 01 Journey mapping jounrey mapping 02 Journey mapping jounrey mapping 03 Journey mapping jounrey mapping 04

Problem Definition

Finally we chose a limited & well-defined set of problems to focus on, along with criteria for success.

    Problem definition problem definition 01 Problem definition problem definition 02

Design

User Flows

With the existing product mapped, we started to reorganize & simplify the most important user flows, processes & structures.

    User flows user flow 01 User flows user flow 02

UI Structure

At the lowest-fidelity level we considered various navigation structures. This foundation would need to support all stages & environments. It had to be simple & intuitive, but also scale to accommodate advanced features & settings.

    Ui structure ui structure 01 Ui structure ui structure 02 Ui structure ui structure 03 Ui structure ui structure 04 Ui structure ui structure 05 Ui structure ui structure 06 Ui structure ui structure 07 Ui structure ui structure 08 Ui structure ui structure 09 Ui structure ui structure 10 Ui structure ui structure 11 Ui structure ui structure 12 Ui structure ui structure 14 Ui structure ui structure 15

Wireframes

Wireframes & clickthroughs were constructed, tested & deconstructed in iterative cycles until the success criteria was met.

    Wireframes wireframe 01 Wireframes wireframe 02 Wireframes wireframe 03 Wireframes wireframe 04 Wireframes wireframe 05 Wireframes wireframe 06

Design System

We expanded the GlobalMeet design system for this platform, cross-referencing with Material. Each part of the UI was built with repeatable, pattern-based components & variants.

    Design system design system 01 Design system design system 02 Design system design system 03 Design system design system 04

Web Experience

Using the components, detailed mocks were created in Figma for key environments & flows: event admin, advanced settings, event studio, analytics & attendee player.

    Web experience 01a no events Web experience 01b create event Web experience 01d event preview Web experience 01e full events Web experience 02a analytics Web experience 03a event Web experience 03b attendees Web experience 03c presenters Web experience 03d content Web experience 03e event settings

Delivery

Outcomes

    Outcomes outcomes 01 Outcomes outcomes 02

Prototype

We took the designs to the next level with a high-fidelity prototype, made in ProtoPie. We added animations, transitions, interaction states, dynamic forms & simulated webcam feeds.

Ben